1/26/2024 0 Comments Game a story about my uncle![]() Later on in the game, the player will find and be able to use jet-propelling boots, which enable them to travel farther in one jump. The player follows the uncle character through the game environment, with the player character having a suit that is equipped with a "magical grappling hook and shock absorbers" that stop the player character from taking damage when landing. After this backstory, the game begins with the narrator as a child entering the "waste disposal dimension" to search for his uncle. A board in the narrator's abandoned house tells the player that Fred built a waste disposal system, conceivably controlled by starlight. The uncle Fred is described as "a brilliant scientist – a whimsical and even-tempered version of Uncle Quentin from the Famous Five books". ![]() ![]() The game focuses on the narrator's uncle Fred, as the narrator tells a bedtime story to a small child. Played from a first-person perspective, uses platform game elements set in a world of drifting rocks. It’s a short experience, clocking in at only a few hours, but it’s an adventure I enjoyed taking.A Story About My Uncle is an adventure game. Leaping high into the air and using the grappling hook are simple, easy-to-understand tools that would be fun even without the alluring world and story accompanying it. However, this child-like approach is at odds with the difficulty late in game, leaving the intent confused.Ī Story About My Uncle is a heartfelt game with a mechanic I already miss after watching the credits roll. It’s a charming story with a well-realized world and heartfelt payoff worth pursuing. The plot is light-hearted and friendly, seemingly targeting a younger audience. I’m generally quiet in the office, not letting my frustrations get the best of me, but I found myself shouting and throwing my mouse aside, which is especially surprising considering the rest of the game is a tranquil, soaring experience. I grew so frustrated I wondered if I could even finish. In the closing moments, a difficulty spike worse than any of recent memory appears. Traversal requires pinpoint accuracy, as your window to deploy your grappling hook is usually very small. Checkpoints are well-spaced and reloads are quick, so falling to your death is not too bad. The difficulty balance is generally consistent. There is a correct path to the end, but skilled players will be able find novel ways of progression, and it makes me excited to see what talented speed-runners will be able to pull off. The route through each location is marked with symbols left behind by your uncle, but there is room for creativity with the grappling hook’s ability to attach to any surface. Your grappling hook can attach to any surface (until the final puzzles). Figuring out how to get from point a to b is the challenge, and the lack of enemies makes it a calm, enjoyable experience. The challenge comes from traversal, which plays out like a puzzle. You won’t battle – or even see – any enemies, save for one stealth section where you must avoid a giant cyclops-snake who takes frequent naps and doesn’t like guests. Propelling yourself from the first-person perspective is consistently breathtaking it evokes the same chest-tightening feeling found in games like Mirror’s Edge as you soar through the air using the grappling hook to pull yourself towards your destination. You can only use the hook so many times before touching the ground for a recharge, so it’s more about using the device than placing your feet. The challenge comes from propelling yourself correctly with the grappling hook. Getting ground under your feet is rarely a problem the gaps are designed and spaced in such a way that you generally jump the perfect distance. The difference here is the first-person perspective, which adds a challenge since you can’t see your body. This whimsical setup frames the action, which focuses on a clever grappling hook mechanic that allows players to fling themselves between platforms over great distances.Īs in most platformers, your progression through the linear adventure relies on jumping around. In the game, players tell a story to their daughter about the time they followed their adventurous uncle Fred into a mysterious world. A Story About My Uncle is a strange name, but it is an appropriate and perfectly descriptive one.
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