1/28/2024 0 Comments Tales of zestiria wiki knight![]() Other for its low-latency borderless mode.Many use it for its top-tier FPS limiter and perfect frame pacing,.It’s not as if it’s a single-solution/focus tool, so what it is used for comes down to the user. Ultimately people use it for whatever of its toolkit is useful to them. ¶ That didn’t answer the question well enough! Prevent the game from muting/pausing/minimizing when becoming unfocused.Enhance Steam achievements with a custom popup with more details, audio unlock effect, and screenshot capture on unlock.Load/inject external DLLs such as ReShade or other third-party injection tools.Change volume of specific audio channels, such as muting a broken channel entirely in buggy games.Capture SDR or HDR screenshots seemlessly,or even without the in-game HUD (DirectX 11 only).Force custom swapchain settings, potentially minimizing stutters or achieving lower latency.Mod textures in games (DirectX 9 and 11 only).Cache textures in VRAM (DirectX 11 only) to minimize I/O bottlenecks.Cap the frame rate and ensure one of the best frame pacing available.Use a temporary resolution while playing a game, or otherwise force/limit the resolution exposed to the game.Force modern flip model presentation in window modes, achieving the lowest latency and highest performance possible, and even enabling screen tearing in window modes.Force different window modes, styles, positions, or even to always stay on top.Retrofit adjustable HDR output in DirectX 11/12 and OpenGL games lacking native support, or even replace the native HDR mode with Special K’s adjustable one.Here is but a few of the more common use cases for Special K: Ultimately they have a need that Special K is capable of fulfilling. That’s quite challenging to answer as people use it for all sorts of different reasons. ¶ But… what do people actually use it for?! Special K can also manipulate games in many various minor ways such as locking the cursor to the game window, disabling gamepad input, disabling specific shaders (DX11 only), and much more. Various Steam enhancements such as custom achievement popups or screenshot capture on achievement unlocks.Game-specific features, tweaks, or bug fixes in a few select games (e.g.Texture cache for DirectX 11 games to minimize the impact to rendering by the act of streaming textures.Enhanced borderless window mode in DirectX 11 games through the use of flip model presentation.HDR retrofit support in DirectX 11/12 and OpenGL games.Custom frame limiter that can improve the frame pacing and alleviate stutters in many games.Special K has a varied and diverse featureset with these being some of its major features: In 2018 the framework innovated a general-purpose method of “retrofitting” HDR support for existing Direct3D 11-based SDR games in Windows, a feature that has since continued to evolve and in 2020 was updated to support most D3D11 and D3D12 based games compatible with flip model presentation, including some emulators such as Dolphin and PCSX2. Over the years Special K have introduced a number of improvements and fixes for both less known games as well as extremely popular ones, and are often most known for its work on titles such as the Tales of series of games between 20, NieR: Automata in 2017, or Monster Hunter: World in 2018. The framework traces its origin back to 2015 and attempts to fix and improve the state of Batman: Arkham Knight, Fallout 4, and Tales of Zestiria. In general the tool attempts to find a generic approach to solving common issues and enabling unique features for its users. Special K at its core is a framework that allows various adjustments and tweaks to be applied to a multitude of supported games.
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